The Wall Street Journal reports that Nintendo won't start supplying 64GB game cards until 2019, around six months later than the original mid-2018 target. Currently, developers can only make use of game cards up to 32GB.
Nintendo initially attempted to alleviate the storage issue with the Switch's microSD card slot, which can hold an extra 2TB of space.
However, third party developers have been releasing bigger, data-heavy games, outpacing the Switch's 24GB of usable onboard memory.
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The reason for the delay seems to be technical problems when it comes to manufacturing them. The next generation of Switch games are going to be larger, not smaller, so one of three things could happen. But developers who are looking to put out cross-platform releases are used to having up to 50 GB of breathing room - and a lot of players expect them to fill it.
They said the notice disappointed some software makers, especially USA -based publishers that often produce data-heavy games.
At the moment, game cards for the Switch top out at 32GB. The campaign is what shipped on the game card, and multiplayer was a separate download.
What's more, the newspaper reports that the Switch's hardware might not even be up to handling these heavier games, one source said that the delay was prompted in part "after some Switch owners on social media cited initial problems with Switch hardware and software". Physical game cards provide the benefit of additional storage so that developers and users don't rely exclusively on the Switch's internal storage space.